H. LUKMAN; MUHAMMAD ASRUL SULTAN; RISKA AMELYA. The Effect of Gimkit-Assisted Gamification use on Islamic Religious Education and Character Subject to Ward Motivation Students of Grade V at SD Negeri 3 Lemba Soppeng Regency. International Journal of Educational and Psychological Sciences, [S. l.], v. 4, n. 4, p. 477–486, 2026. DOI: 10.59890/ijeps.v4i4.22. Disponível em: https://journalijeps.my.id/index.php/ijeps/article/view/22. Acesso em: 25 jul. 2026.